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[🤪] CM's Hideout

[🤪] CM's Hideout

A Roblox experience owned by The CManGamer Group!.

OtherENcommunity-drivenexplorationbadge hunting

Description (written by the developer; not a statement by this register)

🎮 A Game made from video comments. Every update adds something someone suggested! ~ DAY 12: UPDATE ~ - New NOOB NPC! (Behind Subscriber Wall) - New Inside house decorations! - Added Pretty Flowers around the map! - Flower pots around outside of the house! - More subscribers to the subscriber wall - NEW: "Waste of Time" badge added 🔎 FIND all the BADGES hidden around the map! 🏆 SHOW them off to your friends! 🗺️ EXPLORE and look for secrets! ✨ New stuff gets added all the time from the shorts! 💬 Got an idea? Comment it on the video and it might get added to the game!

Last updated by the developer 3 May 2026, 01:22 UTC.

0
playing (measured 12 Aug 2026, 03:49 UTC)
740
lifetime visits
80%
liked (12 👍 / 3 👎)
10
favourites (13.5 per 1k visits)
26 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 03:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

📸 FREECAM 📸
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome322 · 0.00% win
MAZE · progression113 · 0.00% win
Happy House · collection87 · 0.00% win
TREASURE HUNTER · secret82 · 0.00% win
ADMIN ABUSE · social75 · 0.00% win
THE STUD. · secret44 · 0.00% win
🌋FLOOR IS LAVA🌋 · social41 · 0.00% win
Waste Of Time · other30 · 0.00% win
HOT POTATO🥔 · other17 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.