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(Update!) Tokyo Apex

(Update!) Tokyo Apex

A Roblox experience owned by CN_Tecnologi.

Description (written by the developer; not a statement by this register)

Minimum requirements i5 8900k rx4670xt 16gb ram

Last updated by the developer 9 Aug 2026, 15:39 UTC.

0
playing (measured 6 Sept 2026, 13:50 UTC)
388
lifetime visits
100%
liked (2 👍 / 0 👎)
2
favourites (5.2 per 1k visits)
26 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Sept 2026, 13:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

EXCLUSIVE CARS
1,200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

10011 September 2026 — 100 % liked11 October 2026 — 100 % liked11 September 202611 October 2026
2 measurements spanning 31 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Oct 2026, 22:18100no change
11 Sept 2026, 07:18100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.