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CONTAINMENT UNIT

CONTAINMENT UNIT

A Roblox experience owned by Worldpainter.

SimulatorENSCPmanagement simhorror

Description (written by the developer; not a statement by this register)

This game is in Alpha, please expect and report bugs. If you wish to suggest your own Anomalies, please join our community server! We live in a world riddled with disease, in a city where the sun doesn't shine. Manage "anomalies" as an agent in Containment Unit 3. We're working hard to find the Cure. Just a few more days, I promise. Heavily inspired by Lobotomy Corporation and SCP management simulators.

Last updated by the developer 27 Jun 2026, 16:46 UTC.

0
playing (measured 29 Aug 2026, 08:07 UTC)
262
lifetime visits
91%
liked (10 👍 / 1 👎)
9
favourites (34.4 per 1k visits)
26 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 08:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Cubits
400 R$
Clerk Pistol
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Contributor · other22 · 0.00% win
Where Are My Benefits? · welcome16 · 0.00% win
Just Like Training · other13 · 0.00% win
That was fast · other11 · 0.00% win
Workin' Up a Sweat · other7 · 0.00% win
The Bell Strikes Twelve · progression7 · 0.00% win
I'm not paid enough for this · progression7 · 0.00% win
The New Operator · other5 · 0.00% win
Someone has to do it · social4 · 0.00% win
Our Dear Manager · progression3 · 0.00% win
Suppression: Medical Department · other0 · 0.00% win
Suppression: R&D Department · other0 · 0.00% win
Suppression: Training Department · progression0 · 0.00% win
Suppression: Managerial Department · other0 · 0.00% win
Suppression: Extraction Department · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.