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🪱 SURVIVE HUNGRY WORM IN AREA 51 🪱

🪱 SURVIVE HUNGRY WORM IN AREA 51 🪱

A Roblox experience owned by O Ouro e a Madeira.

SurvivalENsurvivalhorrorarea 51

SURVIVE HUNGRY WORM IN AREA 51 is a survival experience created on 2026-01-26. It currently has 15 players and 2,100,320 lifetime visits. The game holds 364,777 favorites and maintains an 80% like percentage.

Description (written by the developer; not a statement by this register)

🌟NEW UPDATE! Expanded Map, Fixed Bugs and Added Secrets🤫 🗺️ Explore the map and run to survive! ⚔️ Fight HUNGRY WORM with weapons! 👍 Like and ⭐Favorite if you enjoy! PREMIUM USERS GET: +15% Speed +15% Jump +25% Health 🎉 Survive for a special surprise! 🎉 Tags: Hungry Worm -crol

Last updated by the developer 2 Apr 2026, 21:38 UTC.

15
playing (measured 10 Aug 2026, 14:52 UTC)
2,100,320
lifetime visits
80%
liked (279 👍 / 70 👎)
368,431
favourites (175.4 per 1k visits)
26 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:5217first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
500 R$
Ban Hammer
400 R$
Double Cash
200 R$
Laser Gun
150 R$
Flying Cloud
125 R$
Rocket
125 R$
Sword
100 R$
Slap Hand
100 R$
Race Car
100 R$
Jetpack
100 R$
Fusion Coil
75 R$
Boombox
50 R$
2X Jump
25 R$
2X Speed
25 R$
2X Health
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:0780no change
14 Aug 2026, 09:0680first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.