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Escape Snow For Brainrots !

Escape Snow For Brainrots !

A Roblox experience owned by The Creators Crew.

TycoonENbrainrotidlesnow

Escape Snow For Brainrots ! is a tycoon experience created on 2026-01-26. The game has accumulated 3,554,747 lifetime visits and 352,499 favorites. It maintains a 96% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Welcome to Escape Snow For Brainrots! 🥶 Run fast and grab Brainrots! 🏃 Avoid Snowballs when they come! ❄️ Stay alive and collect many Brainrots! ⚡ Upgrade your Brainrots and get more money! 💸 Upgrade your base to unlock more slots and place extra Brainrots! 🏗️ Your Brainrots earn cash OFFLINE! 💤 Like the game and join the group for FREE EPIC BRAINROT! 👍

Last updated by the developer 3 Aug 2026, 11:15 UTC.

0
playing (measured 10 Aug 2026, 14:22 UTC)
3,554,747
lifetime visits
96%
liked (6,624 👍 / 287 👎)
353,019
favourites (99.3 per 1k visits)
26 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

👑 V.I.P+
499 R$
🎁✨ Secret Pack [BEST SELLER]
199 R$
+10 BRAINROT CARRY
99 R$
2X REBIRTHS
79 R$
Speed Boost
59 R$
Double Cash
59 R$
Auto Collect
49 R$
🎁✨ Pro Pack
49 R$
👑 V.I.P
24 R$
🎁✨ Starter Pack [CHEAP]
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Escape Snow For Brainrots ! · other1,970,588 · 71.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked13 September 2026 — 96 % liked3 October 2026 — 96 % liked23 October 2026 — 96 % liked2 November 2026 — 96 % liked14 August 20262 November 2026
7 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 04:3496no change
23 Oct 2026, 04:3396no change
3 Oct 2026, 04:3196no change
13 Sept 2026, 04:2396no change
3 Sept 2026, 04:2296no change
24 Aug 2026, 04:2196no change
14 Aug 2026, 04:2196first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.