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cursed souls.

cursed souls.

A Roblox experience owned by BoilerLink.

HorrorENasymmetrical horrorretro stylesurvival

Description (written by the developer; not a statement by this register)

welcome to damned souls , a retro-styled assymetrical game where the goal of the survivors is to survive against the wacky killers the game currently is heavily unfinished and is on its testing versions.

Last updated by the developer 6 Aug 2026, 13:01 UTC.

0
playing (measured 17 Aug 2026, 10:53 UTC)
2,596
lifetime visits
61%
liked (17 👍 / 11 👎)
10
favourites (3.9 per 1k visits)
26 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 10:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1000 robux donation
1,000 R$
50 robux
50 R$
10 robux donation
10 R$
5 robux donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

61636218 August 2026 — 63 % liked17 October 2026 — 61 % liked18 August 202617 October 2026
2 measurements spanning 60 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 20:4661-2
18 Aug 2026, 14:0863first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.