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Food Incremental

Food Incremental

A Roblox experience owned by Creative Formats.

TycoonENincrementalfactory managementrebirth mechanic

Description (written by the developer; not a statement by this register)

🍔 Build your own food factory and grow it into a massive production empire! 🥘 Earn Food, 💎 collect Gems, upgrade your machines, rebirth for bigger rewards, and use boosts to speed up your progress. Claim daily streak rewards, unlock helpful gamepasses, and keep improving your conveyor setup to produce more every second. 🏆 Can you build the ultimate food factory? GAME IS IN EARLY STATE

Last updated by the developer 13 Jun 2026, 10:38 UTC.

0
playing (measured 11 Aug 2026, 20:33 UTC)
34,113
lifetime visits
66%
liked (205 👍 / 104 👎)
380
favourites (11.1 per 1k visits)
26 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Gems
799 R$
x2 Food
799 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

64666516 August 2026 — 64 % liked26 August 2026 — 64 % liked15 September 2026 — 65 % liked25 September 2026 — 65 % liked5 October 2026 — 66 % liked15 October 2026 — 66 % liked25 October 2026 — 66 % liked16 August 202625 October 2026
7 measurements spanning 70 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 04:0866no change
15 Oct 2026, 04:0766no change
5 Oct 2026, 04:0666+1
25 Sept 2026, 04:0665no change
15 Sept 2026, 03:0565+1
26 Aug 2026, 03:0264no change
16 Aug 2026, 03:0164first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.