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Escape Laser to save Brainrot🌊

Escape Laser to save Brainrot🌊

A Roblox experience owned by Ultimate Funny Games.

ObbyENoffline earningscollectionobstacle avoidance

Escape Laser to save Brainrot🌊 is an obby experience created on 2026-01-26. The game has accumulated 5,280,490 lifetime visits and 458,430 favorites. Currently, 8 players are active. The title holds a 90% like percentage. The description indicates gameplay involves running, avoiding lasers, and collecting items to generate offline earnings.

Description (written by the developer; not a statement by this register)

Welcome to Escape Escape Laser to save Brainrot!🌊 Run fast and grab Brainrots! 🏃 Avoid Lasers when they come! 🌊 Stay alive and collect many Brainrots! ⚡ Put your Brainrots in base and generate money 💸 Your Brainrots earn cash OFFLINE! 💤

Last updated by the developer 10 Jun 2026, 13:32 UTC.

8
playing (measured 10 Aug 2026, 14:06 UTC)
5,280,490
lifetime visits
90%
liked (6,470 👍 / 741 👎)
461,520
favourites (87.4 per 1k visits)
26 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:066first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
149 R$
Speed Boost
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked13 September 2026 — 90 % liked23 September 2026 — 90 % liked3 October 2026 — 90 % liked13 October 2026 — 90 % liked23 October 2026 — 90 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 01:2090no change
13 Oct 2026, 01:1990no change
3 Oct 2026, 01:1890no change
23 Sept 2026, 01:1690no change
13 Sept 2026, 01:1590no change
3 Sept 2026, 01:0790no change
24 Aug 2026, 01:0690no change
14 Aug 2026, 01:0690first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.