PROJECT: REBORN
A Roblox experience owned by Archive PT.
ShooterENmilitary simulationteam-based combatrole-playing
Description (written by the developer; not a statement by this register)
🔥 Thank you for 300! Next code at 500 Likes! 🔥 Current Code: "KUSAKOVO" FROM THE ORIGINAL "PROJECT" CREATORS -> REBORN VERSION -> Current Version: 1.26.07.00 -> JOIN OUR PARTNER GROUP: https://www.roblox.com/communities/35282293/Dexel-Studio#!/about Experience intense, team-based combat in this modern-era military simulation. Choose your faction and engage in strategic battles across a variety of detailed environments. Currently, infantry mode is available, offering a realistic and immersive battlefield experience. Play as a role-playing (RP) simulation or engage in competitive team-based matches, allowing for multiple playstyles. Note: This game is a fictional combat simulation designed for entertainment. It does not depict real-world conflicts. Tags: Military Strategy, Tactical Combat, Team Defense, Winter Warfare, Objective-Based Battles, Modern Warfare, Infantry Simulation, Combat Tactics, War, Milsim, ACS, Gun, Eastern
Last updated by the developer 13 Aug 2026, 10:47 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 26 Aug 2026, 18:37 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 5 Oct 2026, 18:45 | 78 | no change |
| 25 Sept 2026, 18:45 | 78 | no change |
| 15 Sept 2026, 18:38 | 78 | +1 |
| 5 Sept 2026, 18:38 | 77 | no change |
| 26 Aug 2026, 18:38 | 77 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.