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PROJECT: REBORN

PROJECT: REBORN

A Roblox experience owned by Archive PT.

ShooterENmilitary simulationteam-based combatrole-playing

Description (written by the developer; not a statement by this register)

🔥 Thank you for 300! Next code at 500 Likes! 🔥 Current Code: "KUSAKOVO" FROM THE ORIGINAL "PROJECT" CREATORS -> REBORN VERSION -> Current Version: 1.26.07.00 -> JOIN OUR PARTNER GROUP: https://www.roblox.com/communities/35282293/Dexel-Studio#!/about Experience intense, team-based combat in this modern-era military simulation. Choose your faction and engage in strategic battles across a variety of detailed environments. Currently, infantry mode is available, offering a realistic and immersive battlefield experience. Play as a role-playing (RP) simulation or engage in competitive team-based matches, allowing for multiple playstyles. Note: This game is a fictional combat simulation designed for entertainment. It does not depict real-world conflicts. Tags: Military Strategy, Tactical Combat, Team Defense, Winter Warfare, Objective-Based Battles, Modern Warfare, Infantry Simulation, Combat Tactics, War, Milsim, ACS, Gun, Eastern

Last updated by the developer 13 Aug 2026, 10:47 UTC.

0
playing (measured 26 Aug 2026, 18:37 UTC)
94,244
lifetime visits
78%
liked (324 👍 / 92 👎)
4,840
favourites (51.4 per 1k visits)
26 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 18:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
FPV DRONE
499 R$
Double Cash
399 R$
Equipment+
399 R$
Double XP
349 R$
No Team Limit
125 R$
Private Server Admin
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New Soldier🫡 · welcome49,008 · 100.0% win
Alpha Tester · other41,670 · 0.00% win
Beta Tester · other9,315 · 100.0% win
100 KILLS · progression59 · 0.00% win
10 RANK · other22 · 0.00% win
500 KILLS! · progression7 · 0.00% win
1000 KILLS · progression0 · 0.00% win
No Drone Zone! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

777877.526 August 2026 — 77 % liked5 September 2026 — 77 % liked15 September 2026 — 78 % liked25 September 2026 — 78 % liked5 October 2026 — 78 % liked26 August 20265 October 2026
5 measurements spanning 40 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 18:4578no change
25 Sept 2026, 18:4578no change
15 Sept 2026, 18:3878+1
5 Sept 2026, 18:3877no change
26 Aug 2026, 18:3877first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.