🎯Aim H4X [BOT AIM TRAINER]
A Roblox experience owned by THE H4X.
ShooterENaim trainercompetitive leaderboardFPS/TPS mechanics
🎯Aim H4X [BOT AIM TRAINER] is a shooter experience created on 2018-12-24. It has recorded 6,379,840 lifetime visits and 45,926 favorites. The game holds a 94% like percentage. Currently, 15 users are playing. The description notes support for various games and competitive leaderboards.
Description (written by the developer; not a statement by this register)
🎯Aim H4X Created by Nihilize 🧠 | Improve your aim, concentration, accuracy, reaction time, & much more! Whether it's testing your angles, mouse speed & mouse pad, Aim H4X is a opensource powerhouse with a multitude of scenarios used by the majority of the player base 🌐 | This aim trainer provides support Clanning, RCL, Prison Life, RIVALS, Arsenal, Da Hood, Murderer Vs Sheriffs 📖 | Competitive Aim Leaderboard to play for Battlegrounds: https://www.roblox.com/games/90871206212140/Aim-H4X-Battlegrounds Duels: https://www.roblox.com/games/136556158251987/Aim-H4X-Duels rcl, rcl aim practice, clanning, aim trainer, raid, reaction, reflex, spar, prison fight, 1v1, improvement, accuracy, precision, targeting, shooting, gunfighting, smg, first person, third person, fps, tps, roblox clan league, gardibas, aim h4x, haypro, life in prison, bricktops, steeltops, ai bot, bot aim trainer, rcl aim, aimbot, h4x, prison life, prison life testing, plt, pl, surge, vak, vac, vaktovia, imperial
Last updated by the developer 4 Apr 2026, 04:08 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:52 | 30 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.