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[Bounties!] 🔥Stryke

[Bounties!] 🔥Stryke

A Roblox experience owned by Spectre Core.

ShooterENFPSDeagleAlpha

Description (written by the developer; not a statement by this register)

Welcome to Stryke, a game where everyone has a one-tap deagle 👍Like the game! 🔫Earn exclusive skins by opening cases 📜Complete quests for cash and exclusive skins ⚠️This game is in alpha, if you encounter bugs please report them Favorite and like the game! For Hidden Devs: Weavy/9b9m

Last updated by the developer 22 Jul 2026, 19:30 UTC.

1
playing (measured 10 Aug 2026, 16:21 UTC)
363,407
lifetime visits
62%
liked (255 👍 / 159 👎)
8,552
favourites (23.5 per 1k visits)
26 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:211first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Melon Bundle
299 R$
Karambit
249 R$
Luck
199 R$
Rainbow Bullets
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Stryke · welcome216,137 · 36.4% win
First of many · welcome165,359 · 0.00% win
On the top of the world · progression8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6214 August 2026 — 62 % liked24 August 2026 — 62 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 23:4862no change
14 Aug 2026, 23:3562first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.