[π] Ultimate Meme Tower
A Roblox experience owned by Piggy Bob Studio.
ObbyENmemeparkourtower defense
Description (written by the developer; not a statement by this register)
π ULTIMATE MEME TOWER π Can you survive the chaos and reach the top? Jump into glowing portals and teleport to INSANE meme-filled towers! Each level is packed with internet culture, brainrot references, and obstacles that'll make you rage AND laugh! π πΉοΈ HOW TO PLAY: Jump into a portal in the lobby to choose your tower Parkour your way up through meme-themed obstacles Don't fall or you restart from the bottom! Beat the tower by reaching the top Return to lobby and conquer the next challenge πΌ FEATURED TOWERS: π§ Brainrot Tower - Maximum internet chaos and gen-z humor π₯ Tower 67 - The ultimate test of skill π AND MANY MORE - Each tower has unique memes and challenges! β¨ GAME FEATURES: β Multiplayer - Race against friends or climb together β Ragequit-Inducing Difficulty - Can you handle the challenge? β Unique Obstacles - Every tower brings fresh meme content β Tons of Towers - Hours of parkour gameplay β Endless Replayability - Master every tower! π CAN YOU BEAT THEM ALL
Last updated by the developer 12 Jul 2026, 17:10 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 18 Aug 2026, 21:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.