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[UPD1] Button Simulator Ascension

[UPD1] Button Simulator Ascension

A Roblox experience owned by Button Simulator Ascension.

SimulatorENincrementalclickersimulation

Description (written by the developer; not a statement by this register)

✨ Welcome to Button Simulator Ascension!! 💡How To Play • 🔴 Step on Buttons! • 👑 Rank up to get HUGE boosts! • 💎 Buy Upgrades to get even more stat multipliers! • 🏆 Climb the leaderboards and become the best! 🎁 Free Rewards • ⭐ Join Our Roblox Group for a free 3x token island. • 🎁 Codes coming in the future. 🔔 Join our Community Server for help, codes, giveaways, and sneak peeks! ❤️ New Code at 500 Likes! 👍 Like + Favorite the game if you're enjoying it! 🛠️ Early Access • Things may change and bugs may appear. • Please suggest improvements in the community server!

Last updated by the developer 28 Mar 2026, 22:34 UTC.

0
playing (measured 12 Aug 2026, 02:37 UTC)
11,553
lifetime visits
90%
liked (122 👍 / 14 👎)
80
favourites (6.9 per 1k visits)
26 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:371first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

LEGEND
1,299 R$
ELITE
499 R$
2x Stats
349 R$
Ultra Luck
249 R$
MVP
249 R$
2x Tokens
229 R$
Super Luck
129 R$
VIP
129 R$
+1 Rune Bulk
49 R$
Luck
49 R$
2x Multiplier
34 R$
2x Speed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9016 August 2026 — 90 % liked26 August 2026 — 90 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 21:5290no change
16 Aug 2026, 21:5190first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.