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Shore Watch: Lifeguard Roleplay 🛟

Shore Watch: Lifeguard Roleplay 🛟

A Roblox experience owned by Shore Watch.

RoleplayENlifeguardbeachroleplay

Shore Watch: Lifeguard Roleplay 🛟 is a roleplay experience created on 2026-01-27. The game currently has 3 players online and 502,400 lifetime visits. It holds 4,614 favorites and maintains an 84% like percentage. The experience focuses on lifeguard duties and tourist activities within a beach setting.

Description (written by the developer; not a statement by this register)

🌊 Shore Watch: Lifeguard Roleplay 🏖️ Currently in early development and beta testing. An immersive beach experience blending the best aspects of Bondi Beach, Australia and Venice Beach, California. ✨ Play as a Lifeguard and rise through the ranks - from Trainee to Manager - by rescuing swimmers, treating medical emergencies, and patrolling the beach. Unlock new uniforms, tools, and perks! 🚨 Respond to emergencies, save lives, and rank up to manage the beach! 👙 Or relax as a Tourist - go for a swim, hang out with friends, explore the beach, and get rescued by lifeguards. 🏄 Features: ✔️ Realistic ocean rescue gameplay ✔️ Lifeguard XP & rank-up system ✔️ Custom uniforms & rescue gear ✔️ Roleplay as a civilian or a lifeguard ✔️ Interact with other players or NPCs ✔️ Perfect for fans of emergency roleplay, beach games, and simulator experiences! 👍 Like and ⭐ Favorite the game to support us! 🧼 More updates & features coming soon - be part of the growing Shore Watch community!

Last updated by the developer 30 Jul 2026, 15:13 UTC.

3
playing (measured 10 Aug 2026, 19:16 UTC)
502,400
lifetime visits
84%
liked (1,444 👍 / 266 👎)
4,637
favourites (9.2 per 1k visits)
27 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:161first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Donation
250 R$
x2 XP
149 R$
Permanent Beach Equipment
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Rookie Season · welcome20,082 · 10.0% win
Becoming a Leader · progression4,100 · 2.5% win
SXQncyBhIHNlY3JldCB0byBldmVyeWJvZHku · secret3,166 · 2.5% win
Seasoned Professional · other1,273 · 0.00% win
Peak Performance · other179 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 21:0884no change
14 Aug 2026, 21:0884first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.