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Feed a Bee

Feed a Bee

A Roblox experience owned by More 5 Minutes Mom please.

TycoonENfarmingidlesimulation

Feed a Bee is a tycoon experience created on 2026-01-27. It has recorded 625,196 lifetime visits and 2,747 favorites. The game holds a 93% like percentage. Currently, zero users are playing. The description highlights evolving a beehive, growing food, and offline growth mechanics.

Description (written by the developer; not a statement by this register)

🔧 EVOLVE your beehive into a luxurious SUPER BEE FARM! 🍔 GROW food ❤️ FEED it to your Bees 💰 EARN money, level up, repeat! 🕒 OFFLINE growth for infinite time! Rebirth to unlock new features and upgrades! MUST be ONLINE to get mutations! ⭐ Remember, you multiply your beehive by feeding bees!

Last updated by the developer 26 Mar 2026, 12:36 UTC.

0
playing (measured 10 Aug 2026, 19:53 UTC)
625,196
lifetime visits
93%
liked (4,208 👍 / 296 👎)
2,756
favourites (4.4 per 1k visits)
27 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x10 XP
49 R$
Auto Click
49 R$
x5 XP
9 R$
x2 Offline Earning
9 R$
x2 Cash
9 R$
x2 XP
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked13 September 2026 — 93 % liked23 September 2026 — 93 % liked3 October 2026 — 93 % liked13 October 2026 — 93 % liked14 August 202613 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 22:3893no change
3 Oct 2026, 22:3793no change
23 Sept 2026, 22:3793no change
13 Sept 2026, 21:3093no change
3 Sept 2026, 21:1993no change
24 Aug 2026, 19:2393no change
14 Aug 2026, 19:1993first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.