Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPD] Pull It! [BETA]

[UPD] Pull It! [BETA]

A Roblox experience owned by Everorbit Interactive.

SimulatorENgrindingexplorationmining

Description (written by the developer; not a statement by this register)

🏝 Welcome to Pull It Out! Pull It Out! is a grinding and exploration game about digging, detecting, and pulling hidden objects from the ground. Use your Echostammer to scan underground, find rare items, and upgrade your tools to dig even deeper. Play in your own style and progress through different areas! ⚠️ [First Release] This game is still in early development. More content, new islands, and new items will be added in future updates. If you find bugs or have suggestions, feel free to share them! ❓ [How to Play?] - Scan the ground using your Echostammer - Dig and pull objects out with your Glove - Sell items and upgrade your tools - Discover rarer and deeper treasures - Explore new areas as you progress 📡 [Sonar Range System] Upgrade your Echostammer to detect deeper and rarer objects hidden underground. ⛏️ [Explore & Grind] Dig in different zones, uncover secrets, and collect many unique items from beneath the soil. Credits to artist: Foolishhyo

Last updated by the developer 2 Apr 2026, 14:55 UTC.

0
playing (measured 10 Aug 2026, 23:19 UTC)
56,279
lifetime visits
70%
liked (279 👍 / 117 👎)
336
favourites (6.0 per 1k visits)
27 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🫅VIP
467 R$
2x Backpack Storage
299 R$
Quick Sell All!
289 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome34,933 · 0.00% win
You met a developer! · social1,755 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

707170.515 August 2026 — 71 % liked4 September 2026 — 71 % liked14 September 2026 — 70 % liked15 August 202614 September 2026
3 measurements spanning 30 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Sept 2026, 18:3070-1
4 Sept 2026, 18:2371no change
15 Aug 2026, 16:4571first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.