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⚽ | Rozuma Soccer

⚽ | Rozuma Soccer

A Roblox experience owned by Rozuma.

SportsENsoccerphysics-basedcompetitive

Description (written by the developer; not a statement by this register)

⚽ Rozuma Soccer — Fast-paced, physics-driven skill soccer with buttery responsive controls! Master insane dribbles, curving shots, flicks, step-overs and more in quick, competitive matches. Inspired by the best: TPS Ultimate Soccer, MPS and Pro Soccer Online. 🎮 PC Controls (fully customizable): • Dribble — Left Click (direction-based) • Shoot/Curve — Right Click • Flick — Q • Slide Tackle / Acrobatic — C • Sprint — Shift • Pass Request — E • Fake Shot / Stepover — Right + Left Click combos • Directed Shots — R / T • Unlock Mouse — P 🚧 In development — expect bugs & frequent updates! ❤️ LIKE + FAVORITE the game for FREE special boots to flex in-game! Perfect for fans of realistic street soccer, futsal, 5v5 ranked, and high-skill football. Come show off your moves! Tags: football futbol fútbol futebol futsal mps tps 5v5 soccer touch soccer blue lock madrid barcelona

Last updated by the developer 30 Jun 2026, 19:30 UTC.

5
playing (measured 10 Aug 2026, 16:21 UTC)
247,737
lifetime visits
78%
liked (221 👍 / 62 👎)
664
favourites (2.7 per 1k visits)
27 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Team
349 R$
VIP
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Play Rozuma Soccer · other98,018 · 0.00% win
Demo · other1,083 · 0.00% win
BLOOD MOON · other153 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

787978.515 August 2026 — 78 % liked4 September 2026 — 79 % liked24 September 2026 — 78 % liked14 October 2026 — 78 % liked15 August 202614 October 2026
4 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 07:0478no change
24 Sept 2026, 07:0378-1
4 Sept 2026, 04:5079+1
15 Aug 2026, 02:3878first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.