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Save The World [BETA]

Save The World [BETA]

A Roblox experience owned by Lion Studios Developer Team.

SurvivalENbase defensezombie survivalfortnite-inspired

Description (written by the developer; not a statement by this register)

Welcome to Save The World, you must survive against all odds and defend Homebase. Build up and defend your own custom base from an onslaught of enemies. Utilize traps, income, and clever strategy to survive. *Features* 🛠️ Building: Grid-based build system with traps and other strategic gadgets! 🗡️ PvE Combat: Loot the strongest weapons to keep yourself alive! 🎮 Controller Support! 👉 Feedback? Let us know! Lead Scripter & Designer 🎨 - @Layththelion Animator 🏃‍♂️ - @Avi4 Tags: Survival, Zombies, Fortnite, Defense

Last updated by the developer 16 Aug 2026, 10:01 UTC.

0
playing (measured 18 Aug 2026, 19:47 UTC)
778
lifetime visits
88%
liked (14 👍 / 2 👎)
14
favourites (18.0 per 1k visits)
27 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 19:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gadgets Pass
249 R$
Starter Pack [Value]
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Player · other183 · 0.00% win
Dummy Annihilator · progression11 · 0.00% win
Triple T · other3 · 0.00% win
Weapons Mastery · progression0 · 0.00% win
SUI · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

878887.520 August 2026 — 87 % liked30 August 2026 — 88 % liked20 August 202630 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 10:0788+1
20 Aug 2026, 07:4787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.