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ASMR Easy Obby 🌈

ASMR Easy Obby 🌈

A Roblox experience owned by Sim Lab Games.

ObbyENASMRrelaxingrainbow

Description (written by the developer; not a statement by this register)

Welcome to a calm and satisfying rainbow asmr obby 🌈 This experience is designed to be relaxing, smooth and stress-free. Take your time and enjoy the journey as there is no rush here ✨ • Soft and forgiving jumps • Colorful peaceful stages • Play at your own pace • Perfect for relaxing or unwinding Your progress saves automatically. New stages are added regularly 💫 If you enjoy the game, consider leaving a Like 👍 and Favourite ⭐ It really helps the game reach more players who enjoy relaxing experiences. https://www.roblox.com/communities/16644150/Sim-Lab-Games#!/about TAGS: asmr, relaxing, calming, cozy, chill, satisfying, peaceful, casual, comfort game, relaxing obby, easy obby, smooth obby, simple obby, colorful obby, rainbow obby, aesthetic, soft, no stress, beginner friendly

Last updated by the developer 24 Jun 2026, 23:31 UTC.

0
playing (measured 11 Aug 2026, 06:37 UTC)
180,303
lifetime visits
74%
liked (116 👍 / 40 👎)
2,619
favourites (14.5 per 1k visits)
27 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slap Hand
600 R$
Sword
500 R$
Punch
400 R$
VIP
40 R$
2x Gems
35 R$
Gravity Coil
10 R$
Speed Coil
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

PLAYED · welcome157,920 · 100.0% win
Stage 5 · progression120,492 · 100.0% win
Stage 10 · progression106,254 · 100.0% win
Stage 15 · progression94,955 · 100.0% win
Stage 20 · progression85,587 · 100.0% win
Stage 25 · progression80,210 · 100.0% win
Stage 30 · progression74,449 · 100.0% win
Stage 35 · progression69,264 · 100.0% win
Stage 40 · progression63,362 · 100.0% win
Stage 45 · progression58,517 · 100.0% win
Stage 50 · progression55,017 · 100.0% win
Stage 55 · progression49,964 · 100.0% win
Stage 60 · progression47,522 · 100.0% win
Stage 65 · progression43,185 · 100.0% win
Stage 70 · progression39,865 · 94.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

747775.515 August 2026 — 77 % liked25 August 2026 — 77 % liked4 September 2026 — 74 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 07:2374-3
25 Aug 2026, 05:3777no change
15 Aug 2026, 05:3677first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.