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keshtar experiment (cool update)

keshtar experiment (cool update)

A Roblox experience owned by Servants of KESHTAR.

RoleplayENexperimentroleplaysimple mechanics

Description (written by the developer; not a statement by this register)

credits to classic_dummy111/Vech for the thumbnail and icon art!! uhh be rock get experimented on be servant experiment on rock thats it sorry if you dont like the game as it is just straight buns and i cant really make it better as im not a good dev

Last updated by the developer 21 Aug 2026, 16:37 UTC.

94
playing (measured 22 Aug 2026, 05:50 UTC)
308,060
lifetime visits
55%
liked (1,796 👍 / 1,466 👎)
6,566
favourites (21.3 per 1k visits)
27 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9417213311 August 2026 — 124 players21 August 2026 — 153 players21 August 2026 — 172 players21 August 2026 — 151 players21 August 2026 — 133 players22 August 2026 — 130 players22 August 2026 — 117 players22 August 2026 — 131 players22 August 2026 — 103 players22 August 2026 — 103 players22 August 2026 — 94 players11 August 202622 August 2026
11 measurements spanning 11 days, net -30. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–184 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 05:5094-9
22 Aug 2026, 04:50103no change
22 Aug 2026, 03:50103-28
22 Aug 2026, 02:50131+14
22 Aug 2026, 01:50117-13
22 Aug 2026, 00:50130-3
21 Aug 2026, 23:50133-18
21 Aug 2026, 22:50151-21
21 Aug 2026, 21:50172+19
21 Aug 2026, 20:54153+29
11 Aug 2026, 11:52124first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

10K???????
10,000 R$
500 Dono
500 R$
250 Dono
250 R$
100 Dono
100 R$
50 Dono
50 R$
Reinforced Baton
49 R$
25 Dono
25 R$
10 Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

No More Minerals · progression9,352 · 6.8% win
OUMUAMUA · secret1,740 · 2.6% win
Abolitum · other276 · 1.5% win
ABSURDITY · other269 · 1.9% win
Tainted (Unobtainable) · other86 · 0.10% win
mortis (Unobtainable) · other40 · 0.00% win
kill opinonpp1 · other21 · 0.10% win
kill anyone from the LIST · other21 · 0.10% win
Kano Iltumzum · other2 · 0.00% win
Fragment // Ansharnnakishar (Unobtainable) · collection2 · 0.00% win
Escape · progression2 · 0.00% win
Servant Slayer (Unobtainable) · progression2 · 0.00% win
Martyr (Unobtainable) · progression1 · 0.00% win
Merry Hallowee- I think i messed up here... (Unob) · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

51555315 August 2026 — 52 % liked21 August 2026 — 51 % liked21 August 2026 — 52 % liked21 August 2026 — 52 % liked21 August 2026 — 51 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked22 August 2026 — 52 % liked25 August 2026 — 53 % liked4 September 2026 — 53 % liked14 September 2026 — 53 % liked24 September 2026 — 54 % liked4 October 2026 — 54 % liked14 October 2026 — 54 % liked24 October 2026 — 55 % liked15 August 202624 October 2026
18 measurements spanning 70 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 17:3355+1
14 Oct 2026, 17:3254no change
4 Oct 2026, 17:3154no change
24 Sept 2026, 17:3154+1
14 Sept 2026, 17:3053no change
4 Sept 2026, 17:2353no change
25 Aug 2026, 17:2353+1
22 Aug 2026, 05:5052no change
22 Aug 2026, 04:5052no change
22 Aug 2026, 03:5052no change
22 Aug 2026, 02:5052no change
22 Aug 2026, 01:5052no change
22 Aug 2026, 00:5052+1
21 Aug 2026, 23:5051-1
21 Aug 2026, 22:5052no change
21 Aug 2026, 21:5052+1
21 Aug 2026, 20:5451-1
15 Aug 2026, 17:2252first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.