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GOALMAGEDDON ⚽

GOALMAGEDDON ⚽

A Roblox experience owned by GOALMAGEDDON — Official Community.

SportsENvehicular combatsoccerdeathmatch

GOALMAGEDDON ⚽ is a sports experience created on 2026-01-27. It has 1,351,792 lifetime visits and 13,449 favorites. Currently, 104 users are playing. The game holds a 59% like percentage. Players can choose from four vehicles and use three weapon types. The experience supports PC, console, and mobile platforms.

Description (written by the developer; not a statement by this register)

GOALMAGEDDON ⚽ — Carmageddon meets Rocket League! No P2W, ever! Works on PC, Console and mobile Actively developing! Join our group for updates & feedback! Drive, shoot, and SMASH your way to victory! Pick your ride, arm up, and score goals while destroying the competition! 🚗 4 VEHICLES • Speeder, Tank, Phantom & Juggernaut • Phantom & Juggernaut unlockable through Wins & Kills! • Upgrade Speed, Acceleration, Armor & Shield up to Lv10 • Realistic trailing arm suspension 💥 3 WEAPON + JUMP • Vulcan Cannon — shoot and destroy • Forcefield — blast enemies off the arena • Proximity Mines — leave deadly surprises • Jump — launch over enemies and obstacles! 🏟️ 3 GAME MODES • Soccer 2v2 — Pure skill • Deathmatch 3v3 — Kill to win • Race FFA — 6 players, pure adrenaline 🎨 COSMETICS • Skins, Underglow, Tires, Rims & more tags: cars, goal, soccer, racing, rocket, boost, deathmatch, league

Last updated by the developer 21 Aug 2026, 13:46 UTC.

61
playing (measured 21 Aug 2026, 20:54 UTC)
1,408,299
lifetime visits
58%
liked (218 👍 / 158 👎)
21,240
favourites (15.1 per 1k visits)
27 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

617266.511 August 2026 — 72 players21 August 2026 — 61 players11 August 202621 August 2026
2 measurements spanning 11 days, net -11. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–74 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5461-11
11 Aug 2026, 02:5372first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent x2 Coins on match
199 R$
Permanent x2 Lucky Drop
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Bronze Wins - Handmade · other138,238 · 38.3% win
Bronze Kills - Handmade · other61,287 · 9.8% win
Bronze Goals - Handmade · other19,925 · 5.3% win
Bronze Chassis - Handmade · collection15,491 · 4.9% win
Crystal Kills - Handmade · other14,562 · 1.6% win
Bronze Skins - Handmade · collection13,896 · 4.9% win
Crystal Wins - Handmade · other9,548 · 3.4% win
Gold Kills - Handmade · other4,071 · 0.30% win
Crystal Goals - Handmade · other1,995 · 0.80% win
Crystal Chassis - Handmade · collection992 · 0.30% win
Gold Goals - Handmade · collection309 · 0.20% win
Gold Wins - Handmade · other275 · 0.00% win
Gold Chassis - Handmade · collection128 · 0.10% win
Crystal Skins - Handmade · collection17 · 0.00% win
Gold Skins - Handmade · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

585958.514 August 2026 — 59 % liked21 August 2026 — 58 % liked24 August 2026 — 58 % liked14 August 202624 August 2026
3 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:3858no change
21 Aug 2026, 20:5458-1
14 Aug 2026, 13:3859first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.