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💸 PLS DONATE T

💸 PLS DONATE T

A Roblox experience owned by Vuatuan!.

Social & hangoutENsocial simulationfake currencydonation mechanic

Description (written by the developer; not a statement by this register)

💸 PLS DONATE T - Raise Fake Robux or donate Robux to friends in-game! 🚀 Code: “Release” 🎉 NEXT CODE: Unlocks at 1K Visits! How to Play: ⭐ Create a Gamepass: Click the green button on the left, fill in the info, and you’re ready! 🎪 Claim Your Booth to start sharing and receiving Robux. 💰 Collect Donations and watch your Fake Robux grow! ⚠️ Note: Donations use Fake Robux – nothing real is given. 👍 Like, Favorite & Join the Tuataun Group for exclusive perks! https://discord.gg/qaADyQWvw ➡️ Check out the original game made by Quataun & haz3mn!

Last updated by the developer 31 May 2026, 06:29 UTC.

0
playing (measured 10 Aug 2026, 22:48 UTC)
556
lifetime visits
86%
liked (6 👍 / 1 👎)
1,100
favourites (1978.4 per 1k visits)
27 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

15x Robux
898 R$
All Booths
780 R$
10x Robux
489 R$
VIP
300 R$
Booth Painter
298 R$
Golf Cart
248 R$
5x Robux
198 R$
2x Robux
98 R$
Boombox Control
49 R$
Cloaking Device
48 R$
Disguise Mask
48 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome133 · 0.00% win
Claim Booth! · other120 · 0.00% win
Generous Donator · other42 · 0.00% win
Witness The Smite! · other39 · 0.00% win
Witness The Starfall · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.