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[CDL Edition] ME School Bus Sim

[CDL Edition] ME School Bus Sim

A Roblox experience owned by School Buses Of America.

SimulatorENschool busdrivingsimulation

Description (written by the developer; not a statement by this register)

**CDL + ME School Bus Simulator** Our fleet comprises ICCEs, Thomas C2s, Evolved Thomas C2s, BlueBird Visions, Thomas Minitours, Bluebird Micro Birds, and Collins Next Buses. This Update Includes: A Updated Map **Rules:** 1. No admin abuse is allowed by any group member. The owner must approve of any admin actions. Just because the owner is not in the game at a given time does not mean admin abuse is acceptable. 2. Be kind, safe, and responsible. Do not be mean to anyone, especially fellow players. 3. Do not use buses that have people's names on them, for example, Bob19682 bus is only for Bob19682 This game is only for Testers or more high ranks This game doesn’t allow < Fans > Thank You Aixxix For Models

Last updated by the developer 10 Aug 2026, 20:56 UTC.

0
playing (measured 12 Aug 2026, 09:16 UTC)
3,164
lifetime visits
80%
liked (8 👍 / 2 👎)
34
favourites (10.7 per 1k visits)
27 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 09:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip
200 R$
Thomas HDX2s
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge · welcome537 · 0.00% win
I Meet The Owner · social49 · 0.00% win
meat bob19682 · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.