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Eat Brainrots To Get STRONG!

Eat Brainrots To Get STRONG!

A Roblox experience owned by salty nugget games.

Clicker & idleENclickermemeidle

Eat Brainrots To Get STRONG! is a clicker-idle Roblox experience created on January 27, 2026. The game has recorded 577,692 lifetime visits and holds a 92% like percentage. It currently has 1,592 favorites and zero concurrent players. The experience features mechanics involving fighting and eating brainrots to upgrade strength, unlock weapons, and complete daily quests.

Description (written by the developer; not a statement by this register)

🗡️Fight Brainrots 🍴Eat them at your base 💪Upgrade your Strength! Are you hungry enough to eat them all...? ⌚ EATEN BRAINROTS EARN OFFLINE! 📜Complete Daily Quests & Milestones for rewards! 💎Unlock Weapons and Bases! 🎒Upgrade to carry more Brainrots

Last updated by the developer 1 Jul 2026, 11:13 UTC.

0
playing (measured 10 Aug 2026, 20:03 UTC)
577,692
lifetime visits
92%
liked (1,732 👍 / 147 👎)
1,594
favourites (2.8 per 1k visits)
27 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Gem Drops
499 R$
+50% Buff Time
299 R$
Carry +1 Brainrot
149 R$
Diamond Cosmetics Pack
149 R$
Faster Move Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 21:5392no change
24 Aug 2026, 20:0392no change
14 Aug 2026, 20:0192first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.