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Crafting Mayhem (Beta)

Crafting Mayhem (Beta)

A Roblox experience owned by - / Creator's Forge \ -.

Description (written by the developer; not a statement by this register)

-= Crafting Mayhem =- Private servers are recommended since progress saves there. Crafting Mayhem (CM) is a round-based game where each round selects a different map with an unique objective, unique materials and mechanics. While crafting an objective item is the most common objective, there are maps with different objectives. Maps provide materials, item transformators, and pedestals used to combine items. Completing objectives, crafting, and using transformators rewards Points, which can be spent at Slim’s Shop on upgrades that affect gameplay. Players can explore the lobby to find Slim's Shop, the room of knowledge, map information, and the Relic Zone. Relics are a server-wide progression system. Completing objectives spawns Relics, which can be combined to level up the server and cause certain items to spawn naturally in maps. Crafting Mayhem is currently in beta. Expect updates and occasional bugs. --== == ==--

Last updated by the developer 24 Aug 2026, 23:20 UTC.

0
playing (measured 27 Sept 2026, 13:45 UTC)
431
lifetime visits
83%
liked (10 👍 / 2 👎)
6
favourites (13.9 per 1k visits)
27 January 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Sept 2026, 13:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Playing with fire · collection4 · 0.00% win
Life Finds A Way · collection3 · 0.00% win
Eight Legs Rule · collection2 · 0.00% win
Timber! · other0 · 0.00% win
Rookie's Mistake · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.