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[💩] My Public Toilet

[💩] My Public Toilet

A Roblox experience owned by Winestone Community.

TycoonENidlemanagementoffline earnings

[💩] My Public Toilet is a tycoon experience created on 2026-01-28. The game currently has 100 players online. It has accumulated 11,537,877 lifetime visits, 18,553 favorites, and a 76% like percentage.

Description (written by the developer; not a statement by this register)

🚽 YOUR PUBLIC TOILET WORKS OFFLINE! [How to Play] - build public toilets and upgrades! - NPCs come in, do their business, and generate income! 💩 - upgrade your toilets to attract more visitors! - earn money even while you’re offline! - expand and run the best public toilet in town! ENJOY THE GAME, YOUR TOILET MAKES MONEY OFFLINE!

Last updated by the developer 24 Feb 2026, 07:08 UTC.

61
playing (measured 21 Aug 2026, 20:54 UTC)
11,605,120
lifetime visits
76%
liked (3,537 👍 / 1,132 👎)
19,268
favourites (1.7 per 1k visits)
28 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

617668.510 August 2026 — 76 players21 August 2026 — 61 players10 August 202621 August 2026
2 measurements spanning 11 days, net -15. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–78 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5461-15
10 Aug 2026, 18:1976first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP! 👑
799 R$
Lucky! 🍀
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

E · other7,578,700 · 100.0% win
L · other7,578,622 · 100.0% win
T · other7,578,518 · 100.0% win
I · other7,578,258 · 100.0% win
O · other7,578,145 · 100.0% win
T · other7,577,939 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7613 August 2026 — 76 % liked21 August 2026 — 76 % liked23 August 2026 — 76 % liked2 September 2026 — 76 % liked13 August 20262 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:2376no change
23 Aug 2026, 19:2276no change
21 Aug 2026, 20:5476no change
13 Aug 2026, 19:2276first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.