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JJ VS MIKEY PRISON RUN! (Obby)

JJ VS MIKEY PRISON RUN! (Obby)

A Roblox experience owned by filos on top.

ObbyENMaizen IPPrison ThemeParkour

JJ VS MIKEY PRISON RUN! (Obby) is an obby experience created on 2026-01-28. It has accumulated 10,639,107 lifetime visits and 2,033,711 favorites. Currently, 128 users are playing. The game holds an 81% like percentage. It features 25 obstacle stages and allows players to choose between JJ or Mikey characters.

Description (written by the developer; not a statement by this register)

JJ VS MIKEY PRISON RUN! (Obby) 👍 Like and ⭐ Favorite to support the game. Complete 25 obstacle stages and make your way through the prison to escape. Run, jump, and dodge tricky traps as you complete fun parkour challenges with smooth, easy-to-learn controls, choosing to play as JJ or Mikey from the Maizen world! Play solo or with friends. Improve your best time and view your results on the leaderboard. Colorful obstacle gameplay designed to be family-friendly and fun for all ages, inspired by the Maizen YouTube channel. Tags: Obby, Parkour, Platformer, Stages, Fun, Family Friendly, Prison, JJ, Mikey, Maizen, Escape, Run

Last updated by the developer 15 Aug 2026, 17:07 UTC.

76
playing (measured 21 Aug 2026, 20:54 UTC)
10,750,145
lifetime visits
81%
liked (2,428 👍 / 588 👎)
2,069,749
favourites (192.5 per 1k visits)
28 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

76163119.510 August 2026 — 163 players21 August 2026 — 76 players10 August 202621 August 2026
2 measurements spanning 11 days, net -87. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–176 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5476-87
10 Aug 2026, 14:46163first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN Commands
399 R$
VIP
99 R$
Disable Pop-Ups
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome5,631,257 · 100.0% win
Completed JJ VS MIKEY PRISON RUN! · progression145,030 · 6.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

808180.513 August 2026 — 81 % liked21 August 2026 — 80 % liked23 August 2026 — 81 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:0281+1
21 Aug 2026, 20:5480-1
13 Aug 2026, 20:0281first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.