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Escape the Worm Tower

Escape the Worm Tower

A Roblox experience owned by Arcynix Studio.

HorrorENhorrorsurvivalescape room

Description (written by the developer; not a statement by this register)

Welcome to Scary Worm Tower Escape! Stick together!! Survival Expedition 🧗‍♂️🔥 Be careful of heights if you have a fear of heights 😨

Last updated by the developer 4 Apr 2026, 18:18 UTC.

0
playing (measured 13 Aug 2026, 16:50 UTC)
10,088
lifetime visits
91%
liked (41 👍 / 4 👎)
17
favourites (1.7 per 1k visits)
28 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 16:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip
50 R$
Hammer
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge · welcome7,243 · 100.0% win
Pink · other3,590 · 0.00% win
Red · other1,899 · 0.00% win
Dark Blue · other1,209 · 0.00% win
Gold · other835 · 0.00% win
Brown · other636 · 0.00% win
Meet the Creator Badge · other617 · 0.00% win
Light Yellow · other477 · 0.00% win
Dark Green · other371 · 0.00% win
Gray · other307 · 0.00% win
Light Blue · other266 · 0.00% win
White · other225 · 0.00% win
Black · other193 · 0.00% win
Lilac · other165 · 0.00% win
Purple · other151 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

89919017 August 2026 — 89 % liked6 September 2026 — 91 % liked17 August 20266 September 2026
2 measurements spanning 20 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Sept 2026, 10:2091+2
17 Aug 2026, 10:1589first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.