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[CHARA + SANS REWORK] Project: Souls [v0.066]

[CHARA + SANS REWORK] Project: Souls [v0.066]

A Roblox experience owned by Vulkano.

HorrorENUndertaleAsymmetrical HorrorSurvival

Description (written by the developer; not a statement by this register)

[ALPHA / DEMO VERSION!] ⚠️ Expect bugs & changes Project Souls is an asymmetrical horror survival game inspired by DBD, Undertale, Deltarune and other franchises. This is a DEMO version. Survivors 🔵: Work together, complete tasks, and make it to the end of the match. Killers🔴: Don't let survivors escape. No one leaves. You're trapped in a scary endless cycle… every reset brings new dangers and new faces. 👁️ Once you enter, there's no going back. ❌ ⭐ Remember to join the group and send feedback! 💻 Supports Desktop, Mobile and Console players! Inspired by DBD, OM, and many others.

Last updated by the developer 27 Jul 2026, 02:45 UTC.

0
playing (measured 10 Aug 2026, 16:50 UTC)
42,941
lifetime visits
82%
liked (463 👍 / 102 👎)
1,546
favourites (36.0 per 1k visits)
28 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:500first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Public First Playtest · welcome8,121 · 0.00% win
First steps · welcome6,054 · 100.0% win
Fun is Infinite! · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8215 August 2026 — 82 % liked25 August 2026 — 82 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 19:4982no change
15 Aug 2026, 19:3782first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.