[CHARA + SANS REWORK] Project: Souls [v0.066]
A Roblox experience owned by Vulkano.
HorrorENUndertaleAsymmetrical HorrorSurvival
Description (written by the developer; not a statement by this register)
[ALPHA / DEMO VERSION!] ⚠️ Expect bugs & changes Project Souls is an asymmetrical horror survival game inspired by DBD, Undertale, Deltarune and other franchises. This is a DEMO version. Survivors 🔵: Work together, complete tasks, and make it to the end of the match. Killers🔴: Don't let survivors escape. No one leaves. You're trapped in a scary endless cycle… every reset brings new dangers and new faces. 👁️ Once you enter, there's no going back. ❌ ⭐ Remember to join the group and send feedback! 💻 Supports Desktop, Mobile and Console players! Inspired by DBD, OM, and many others.
Last updated by the developer 27 Jul 2026, 02:45 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:50 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 19:49 | 82 | no change |
| 15 Aug 2026, 19:37 | 82 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.