[✈️ PATCHED] Energy Core 💥
A Roblox experience owned by Infinity Prime Games.
SimulatorENdrivingsandboxexplosions
[✈️ PATCHED] Energy Core 💥 is a simulator experience created on 2026-01-28. It currently has 37 players, 742,407 lifetime visits, a 71% like percentage, and 1,727 favorites.
Description (written by the developer; not a statement by this register)
📅 August 03, 2026 - 03:45 PM (Patch Notes: Bug fixes for the July 31, 2026 - 05:00 PM update) 🛠️ Bug Fixes & Improvements Private Server Admin UI: Fixed 2 bugs located in the admin interface. Energy Core Room: Fixed an issue/bug within the room. Store System: Fixed a bug related to the store. Meteor Shower: Fixed 3 bugs associated with the meteor shower event. Tsunami Event: Fixed 2 bugs that occurred during the tsunami event. Welcome to Energy Core 💥 Drive around the map with cars, blow up the reactor, activate special events, or have fun with your friends. ANY FORM OF EXPLOITING WILL RESULT IN A PERMANENT BAN! - DON'T RISK IT! 😡😡😡 tags: Energy Core Nuke Explosion Helicopter Energy Core Explosion Core Reactor
Last updated by the developer 14 Aug 2026, 13:34 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 05:45 | 23 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Content maturity (Roblox’s label)
MinimalMinimum age 0
Descriptors: Suitable for everyone
As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 13 Nov 2026, 05:51 | 67 | no change |
| 3 Nov 2026, 05:50 | 67 | no change |
| 24 Oct 2026, 05:50 | 67 | -1 |
| 14 Oct 2026, 05:50 | 68 | no change |
| 4 Oct 2026, 05:49 | 68 | no change |
| 24 Sept 2026, 05:48 | 68 | no change |
| 14 Sept 2026, 05:48 | 68 | no change |
| 4 Sept 2026, 05:47 | 68 | -2 |
| 25 Aug 2026, 05:47 | 70 | -1 |
| 15 Aug 2026, 05:46 | 71 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.