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Unbox Your Tank

Unbox Your Tank

A Roblox experience owned by Habit Games!.

TycoonENidlecollectionevolution

Unbox Your Tank is a tycoon experience created on 2026-01-28. It has 3,995,922 lifetime visits and 14,863 favorites. Currently, 4 players are active. The game holds a 97% like percentage. Players open crates for tanks, collect cash, and evolve units. Offline earnings and premium bonuses are features. Weekly updates occur.

Description (written by the developer; not a statement by this register)

Unbox Your Tank!⭐ 📦Open crates to get Tanks 💸 Collect cash from your tanks! ⭐Collect all the Tanks ✨Evolve your Tanks 💸Your Tanks keep earning cash when you're offline! 💸 Updates every week! Premium players get +20% CASH 🎁 Use Code "welcome" for free items! 👍 CODE AT 1000 LIKES! ❤️❤️

Last updated by the developer 8 Aug 2026, 07:51 UTC.

4
playing (measured 10 Aug 2026, 14:01 UTC)
3,995,922
lifetime visits
97%
liked (49,238 👍 / 1,445 👎)
15,084
favourites (3.8 per 1k visits)
28 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:016first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+200% Crate Luck
999 R$
x2 Cash
249 R$
x2 Crate XP
99 R$
Auto Collect
99 R$
+50% Crate Luck
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO UNBOX YOUR TANK! · welcome1,588,208 · 100.0% win
K · other1,583,339 · 100.0% win
N · other1,582,859 · 100.0% win
A · other1,582,399 · 100.0% win
T · other1,581,910 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked13 September 2026 — 97 % liked23 September 2026 — 97 % liked3 October 2026 — 97 % liked13 October 2026 — 97 % liked23 October 2026 — 97 % liked2 November 2026 — 97 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 03:3597no change
23 Oct 2026, 03:3497no change
13 Oct 2026, 03:3397no change
3 Oct 2026, 03:3297no change
23 Sept 2026, 03:3297no change
13 Sept 2026, 03:3097no change
3 Sept 2026, 03:2397no change
24 Aug 2026, 03:2297no change
14 Aug 2026, 03:2197first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.