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YEETBACK

YEETBACK

A Roblox experience owned by TrollX Labs.

Fighting & PvPENknockback combatpvp arenaprogression

YEETBACK is a fighting-pvp Roblox experience created on 2026-01-28. The game currently has 11 players online. It has accumulated 4,009,599 lifetime visits and 131,006 favorites. The title holds a 77% like percentage. Players engage in PvP battles, unlock weapons, and compete for wins within the server.

Description (written by the developer; not a statement by this register)

⚔️ Fight your way to the top! Battle other players while climbing, unlock powerful weapons, knock enemies down and become the strongest in the server. Only one player wins each round. 🏆 Earn Wins 🗡️ Unlock Weapons 💥 PvP Battles 🔥 Knockback Combat 🎨 Collect Crazy Skins 💪 Become the Strongest Tags: battlegrounds, fighting, pvp, weapons, arena, strongest, killstreak, combat, multiplayer, progression, unlock, skins, abilities, aura, competitive

Last updated by the developer 18 Jun 2026, 17:10 UTC.

11
playing (measured 10 Aug 2026, 14:23 UTC)
4,009,599
lifetime visits
77%
liked (8,464 👍 / 2,578 👎)
131,562
favourites (32.8 per 1k visits)
28 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2315first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

WELCOME · welcome1,769,988 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:2277no change
14 Aug 2026, 03:2177first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.