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YEETBACK

YEETBACK

A Roblox experience owned by TrollX Labs.

Fighting & PvPENknockback combatpvp arenaprogression

YEETBACK is a fighting-pvp Roblox experience created on 2026-01-28. The game currently has 11 players online. It has accumulated 4,009,599 lifetime visits and 131,006 favorites. The title holds a 77% like percentage. Players engage in PvP battles, unlock weapons, and compete for wins within the server.

Description (written by the developer; not a statement by this register)

⚔️ Fight your way to the top! Battle other players while climbing, unlock powerful weapons, knock enemies down and become the strongest in the server. Only one player wins each round. 🏆 Earn Wins 🗡️ Unlock Weapons 💥 PvP Battles 🔥 Knockback Combat 🎨 Collect Crazy Skins 💪 Become the Strongest Tags: battlegrounds, fighting, pvp, weapons, arena, strongest, killstreak, combat, multiplayer, progression, unlock, skins, abilities, aura, competitive

Last updated by the developer 18 Jun 2026, 17:10 UTC.

11
playing (measured 10 Aug 2026, 14:23 UTC)
4,009,599
lifetime visits
76%
liked (8,710 👍 / 2,677 👎)
135,802
favourites (33.9 per 1k visits)
28 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2315first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

WELCOME · welcome1,811,176 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

767776.514 August 2026 — 77 % liked24 August 2026 — 77 % liked3 September 2026 — 77 % liked13 September 2026 — 77 % liked23 September 2026 — 77 % liked3 October 2026 — 77 % liked13 October 2026 — 77 % liked23 October 2026 — 76 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 03:3376-1
13 Oct 2026, 03:3377no change
3 Oct 2026, 03:3277no change
23 Sept 2026, 03:3177no change
13 Sept 2026, 03:3077no change
3 Sept 2026, 03:2377no change
24 Aug 2026, 03:2277no change
14 Aug 2026, 03:2177first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.