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OVERLOAD DONATE 💸

OVERLOAD DONATE 💸

A Roblox experience owned by JHINIGHTMARE.

ObbyENdonation-basedobbysword fighting

Description (written by the developer; not a statement by this register)

Welcome to 18+ OVERLOAD DONATE 💸 Earn the real robux💸 enjoy your playing and fun obby to hard at easy and sword fighting at invite more friends more fun don't forget like game for more updates😇 how to play🔽 Claim a booth Create a gamepass Start earning or donating💸 Donation ROBUX💸 Effect's 10 robux - Nuke 50 robux - transcend 100 robux - skygone 1K robux - meteor Join to my Communities ⏬ https://www.roblox.com/communities/226009109/JHINIGHTMARE#!/about

Last updated by the developer 29 Mar 2026, 06:44 UTC.

0
playing (measured 10 Aug 2026, 20:47 UTC)
55,706
lifetime visits
80%
liked (142 👍 / 35 👎)
5,461
favourites (98.0 per 1k visits)
28 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip+ Admin Command
499 R$
PrivateServerPlus
200 R$
VIP
100 R$
Kart
100 R$
InvisibleDevice
100 R$
AnonymousDevice
100 R$
Rainbow Carpet
50 R$
Sign
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Overload Donate · welcome21,377 · 0.00% win
you won · progression138 · 0.00% win
vip · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8015 August 2026 — 80 % liked24 October 2026 — 80 % liked15 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 22:2280no change
15 Aug 2026, 16:4880first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.