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The Masquerade

The Masquerade

A Roblox experience owned by This GC Incorporated.

MinigamesENasymmetricalsurvivalmultiplayer

Description (written by the developer; not a statement by this register)

"Welcome, one and all–to The Masquerade!” The Masquerade is an asymmetrical game inspired by the likes of Die of Death, PHIGHTING! and Deltarune. The Masquerade hopes to be a breath of fresh air with an original artstyle, original characters, and fresh takes on existing ideas and concepts. Up to ten Attendees face off against one Masquer in rounds. Attendees just need to survive until time runs out. Use your abilities, protect your teammates, and complete objectives. Masquers have to kill all Attendees before time runs out. Thumbnail art by https://www.roblox.com/users/311161344/profile | Banner art by https://www.roblox.com/users/5622899453/profile | This game uses the DYSYMMETRICAL engine developed by https://www.roblox.com/users/432073982/profile [ This game is in PRE-ALPHA and is made by inexperienced developers. ] [ Expect bugs and lots of placeholders. Not all planned features are implemented yet. ] [ The content you see in playtests is subject to change. ]

Last updated by the developer 26 Apr 2026, 12:01 UTC.

0
playing (measured 31 Aug 2026, 14:15 UTC)
1,335
lifetime visits
100%
liked (22 👍 / 0 👎)
22
favourites (16.5 per 1k visits)
28 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 14:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Warm Welcome · welcome111 · 0.00% win
Pre-Alpha Tester: I · other111 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.