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📚Rebel High School RP

📚Rebel High School RP

A Roblox experience owned by W OR L CREATIONS.

RoleplayENschool lifecharacter customizationsocial interaction

Description (written by the developer; not a statement by this register)

⚠️This experience is designed to let you play your role. Choose your role and start playing! Welcome to 📚Rebel High School RP. Here you can roleplay as part of school life! 💼 🏫Immerse yourself in high school, play your role with sincerity, follow the rules, and respect every player. 📢BIG Update Log: 👨‍🏫Teachers 👔Directors 🖥New UI 🗺 Map Update 🤔How to start playing: 🎭Choose your role - Boy Student,Girl Student(There will be more with the update.) 📄Choose your RP name so that people can call you by your preferred name 👔Choose an outfit that you like 🕺Dance and have fun with other players 💗Like it and add it to your favorites!⭐ 🎮Have a good game!

Last updated by the developer 15 Jun 2026, 11:39 UTC.

0
playing (measured 10 Aug 2026, 14:03 UTC)
15,896
lifetime visits
61%
liked (20 👍 / 13 👎)
2,456
favourites (154.5 per 1k visits)
28 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Morph Directors👔
99 R$
[TROLL]Invisible🔮
99 R$
[MUSIC]BoomBox📻
79 R$
[RICH]VIP👑
59 R$
[OP]Random Potion🧪
59 R$
[POWER]Punch👊🏼
49 R$
[FUNNY]Speed Coil💨
39 R$
[DANCE]Emotes Pack🕺
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome12,641 · 100.0% win
Welcome back! · welcome2,376 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

61676416 August 2026 — 67 % liked15 September 2026 — 66 % liked25 September 2026 — 65 % liked5 October 2026 — 63 % liked15 October 2026 — 61 % liked16 August 202615 October 2026
5 measurements spanning 60 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 17:3761-2
5 Oct 2026, 17:3763-2
25 Sept 2026, 17:3665-1
15 Sept 2026, 17:1666-1
16 Aug 2026, 17:0467first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.