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[πŸŽ‰ New] Sit Down

[πŸŽ‰ New] Sit Down

A Roblox experience owned by Evansco Studios.

MinigamesENsurvivalluck-basedmultiplayer

Description (written by the developer; not a statement by this register)

πŸ“‘ Is it luck or a skill? βœ… Hidden target marker βœ… Progressive marker size βœ… Different game modes ❌ You do not know where they are coming from πŸ’ͺ Luck is a skill, predict and maneuver to be the last player standing. Be the one who takes it all. ⚑ Unlock abilities through spins πŸͺ‘ Buy new chairs and sitting animations πŸ’» Mobile/PC/Console Gameplay ⚠️ The only rules are have fun and do not cheat. πŸ‘₯ Join game community for more updates and codes! https://www.roblox.com/communities/133188140/Evansco-Studios#!/about

Last updated by the developer 30 Apr 2026, 17:04 UTC.

0
playing (measured 11 Aug 2026, 12:34 UTC)
40,449
lifetime visits
66%
liked (37 πŸ‘ / 19 πŸ‘Ž)
112
favourites (2.8 per 1k visits)
28 January 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Skip Spin
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome34,500 Β· 0.00% win
First Time K.O Β· welcome9,084 Β· 0.00% win
Winner Winner Chicken Dinner! Β· other4,846 Β· 0.00% win
Great First Spin Β· other379 Β· 0.00% win
No More Default Β· other36 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.