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+1 CRAZINESS Every Second🤪

+1 CRAZINESS Every Second🤪

A Roblox experience owned by Sakhnin_Studio.

SimulatorENincrementalidlemadness

Description (written by the developer; not a statement by this register)

🤪 Welcome to +1 Craziness Every Second! 🔥 NEW UPDATE at 250 Likes! 💾 Your progress saves automatically 🚀 LIKE & FAVORITE the game and JOIN the GROUP to unlock INSANE rewards! ⭐ Enjoying the game? Don’t forget to Like + Favorite — huge thanks for your support! ⚡ Lagging? Use a FREE Private Server ❤️ Group: https://www.roblox.com/communities/4691891/Sakhnin-Studio#!/about Tags: Craziness, Crazy, Brain, Madness, Roblox Simulator, Craziness Simulator, +1 Craziness Every Second, Every Second You Get Crazier, Insane, Madness Simulator, Growing, Big, Massive, Huge, Incremental, Idle Simulator

Last updated by the developer 30 May 2026, 15:37 UTC.

0
playing (measured 10 Aug 2026, 19:47 UTC)
47,045
lifetime visits
67%
liked (56 👍 / 28 👎)
8,322
favourites (176.9 per 1k visits)
28 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cups 90% OFF!! [PERM]
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Visited +1 CRAZINESS Every Second · other34,291 · 0.00% win
First Zone Completed! · progression13,159 · 0.00% win
second zone completed! · progression10,063 · 0.00% win
Third Zone Completed !! · progression6,433 · 0.00% win
Fourth Zone Completed! · progression3,333 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.