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CHAOS Battles [BETA]

CHAOS Battles [BETA]

A Roblox experience owned by Z1's Projects.

Fighting & PvPENragdoll physicsmelee combatpvp fighting

Description (written by the developer; not a statement by this register)

A Fun Fighting Game Containing Goals To Achieve and good but Simple Movement Abilities [ THE GAME IS STILL IN BETA MAY CONTAIN BUGS ] Virtual battle game! USA, Chaos, Fight, Ragdoll, Battle, Melee, Warrior, Combat, Grow, Survive, Boxing, Brawl, PvP, Swords, Revolver, Sniper, Characters, Voice, Mobile, Iphone, Android, Russia, Khaos, Draka, Ragdoll, Bitva, Blizhniy Boy, Voin, Boy, Rasti, Vyzhivay, Boks, Brawl, PvP, Mechi, Revolver, Snayper, Personazhi, Golos, Mobilnaya Igra, Turkey, Kaos, Dovus, Ragdoll, Savas, Yakin Dovus, Savasci, Mucadele, Buyu, Hayatta Kal, Boks, Kavga, PvP, Kiliclar, Revolver, Keskin Nisanci, Karakterler, Ses, Mobil, Brazil, Caos, Luta, Ragdoll, Batalha, Combate Corpo a Corpo, Guerreiro, Combate, Crescer, Sobreviver, Boxe, Briga, PvP, Espadas, Revolver, Atirador, Personagens, Voz, Celular.

Last updated by the developer 9 Aug 2026, 18:09 UTC.

0
playing (measured 11 Aug 2026, 06:45 UTC)
169,791
lifetime visits
66%
liked (171 👍 / 90 👎)
252
favourites (1.5 per 1k visits)
28 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:451first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lighting Pack
750 R$
Heavenly Pack
650 R$
Ice pack
650 R$
VIP
250 R$
Kawaii Sniper
80 R$
Custom Stickers
75 R$
Golden Greatspear
50 R$
Stocking Bomb
50 R$
[Healing] Durr
35 R$
Gravity Blaster
35 R$
Godly Blade
25 R$
Ban Hammer
25 R$
Illumina
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

10 Kills · other2,849 · 11.3% win
500 Kills · progression452 · 3.3% win
1000 Kills · progression252 · 1.3% win
SUMMER EVENT · other231 · 0.00% win
50 Kill Streak · progression123 · 0.00% win
Hello!74 · 9.3% win
100 Kill Streak · progression60 · 0.00% win
200 KillStreak · progression33 · 0.00% win
5000 Kills · progression32 · 0.00% win
coconut hunter! · collection20 · 0.00% win
250 KillStreak · progression16 · 0.00% win
10000 Kills · progression7 · 0.00% win
10 STREAK · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

656665.515 August 2026 — 65 % liked25 August 2026 — 66 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 06:1666+1
15 Aug 2026, 06:1565first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.