Smash Bound Simulator
A Roblox experience owned by Blizzard Bound.
SimulatorENcombatpet collectionzone progression
Description (written by the developer; not a statement by this register)
⚠️ ATTENTION: VERY EARLY ACCESS Subject to change. Expect constant updates while we build and balance the game. Fixing Spawn Times ASAP (Sometime this week) and HoverBoard Speed 💥 Welcome to Smash Bound! A Smash & grind adventure where you fight enemies, collect loot, and build the most stacked loadout. Swing powerful weapons, hatch pets, and climb through zones as the game gets harder. 🎮 How to Play • 🥊 Smash enemies & bosses • 💰 Earn coins & gems, then upgrade your power • 🔨 Collect and equip stronger weapons/hammers • 🐾 Hatch pets for boosts and faster grinding • 🎁 Open chests, chase rare drops, and manage your storage • 🌎 Progress through zones/worlds to unlock new content 👥 Join the Smash Bound Group -Get codes -Exclusive perks Update Log •10 New Pets Added •20 New Weapons Added ⭐ Benefits • 👥 Group Members: +5% Gold, +5% Gems, +5% Damage • 💎 Premium Players: +10% Gold, +10% Gems, +10% Damage
Last updated by the developer 18 Jul 2026, 22:25 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 09:35 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.