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[🗡🍕]Derzko FIGHT FOR TIME (beta)

[🗡🍕]Derzko FIGHT FOR TIME (beta)

A Roblox experience owned by Codexium Studios.

Fighting & PvPENsword fightingarena combattiming mechanic

Description (written by the developer; not a statement by this register)

👉Sword Time Arena👈 A sword fighting game where timing is everything. Battle opponents, dodge attacks, and survive as long as you can. Compete in matches to improve your skills. 🛠Created by isandexr and rayan🛠.

Last updated by the developer 4 Jun 2026, 20:25 UTC.

0
playing (measured 18 Aug 2026, 22:16 UTC)
512
lifetime visits
100%
liked (13 👍 / 0 👎)
9
favourites (17.6 per 1k visits)
28 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 22:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

asd
20,000 R$
hello
17,000 R$
idk
10,000 R$
hello
5,000 R$
hello
500 R$
hello
100 R$
hello
50 R$
16rbx
16 R$
hello
15 R$
5
5 R$
hello
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to derzko · welcome46 · 0.00% win
JOIN... · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10021 August 2026 — 100 % liked10 October 2026 — 100 % liked21 August 202610 October 2026
2 measurements spanning 51 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Oct 2026, 22:21100no change
21 Aug 2026, 03:45100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.