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[🧠] Pixel Brainrots!

[🧠] Pixel Brainrots!

A Roblox experience owned by Fit Frenzy.

SimulatorENcreature collectionbattlerbrainrot meme

[🧠] Pixel Brainrots! is a simulator experience created on 2026-01-28. It has 2,541,149 lifetime visits and 5,118 favorites. Currently, 135 players are active. The game holds an 89% like percentage. The description highlights collecting and battling over 500 unique creatures.

Description (written by the developer; not a statement by this register)

Welcome to Pixél Brainrot!— where creativity meets competition! Collect, train, and battle over 500 unique Brainrots in this colorful creature-battling adventure. Build your strongest team, challenge other players, or just chill and explore a world full of surprises and rare finds. 🎨 What You Can Do: • Catch and collect over 500+ Brainrots 🧩 • Train your team and take on epic battles ⚔️ • Trade with friends and build your dream lineup 🤝 • Play solo or join multiplayer battles 🌍 • Enjoy regular events and updates! 🌟 Can you collect them all and become the Ultimate Brainrot Master? Have tons of fun! EVOS WAVE 2 ARE HERE!🎉🥳 Find them out for yourself NOTES: Most of the images used in this game are not mine, so thanks to the people who made them! I don't think this game abuses the Roblox game rules, but if they do, Roblox just tell me and i will take it down.

Last updated by the developer 2 Aug 2026, 07:43 UTC.

47
playing (measured 21 Aug 2026, 20:54 UTC)
2,604,410
lifetime visits
89%
liked (3,852 👍 / 472 👎)
5,388
favourites (2.1 per 1k visits)
28 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

404743.510 August 2026 — 40 players21 August 2026 — 47 players10 August 202621 August 2026
2 measurements spanning 11 days, net +7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 39–48 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5447+7
10 Aug 2026, 18:3840first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gamepass Bundle
2,200 R$
Permanent Luck & Shiny Bundle
1,299 R$
Admin Pack!
999 R$
VIP
399 R$
4x GameSpeed!
249 R$
2x Speed!
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome958,501 · 75.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 2026 — 89 % liked21 August 2026 — 89 % liked24 August 2026 — 89 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:3189no change
21 Aug 2026, 20:5489no change
14 Aug 2026, 07:3189first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.