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[ABILITIES] Raiging Tables

[ABILITIES] Raiging Tables

A Roblox experience owned by Team Outlet.

Fighting & PvPENretro styletable attackslast one standing

Description (written by the developer; not a statement by this register)

Welcome To Raiging Tables! A retro styled roblox game where you have to stay victorius despite attacks from tables! Kill others to be the last one standing! (╯°□°)╯︵ ┻━┻ Music Credit: -Waterflame - ThunderZone 2, and Streetwise -Bossfight - Flirt Flirt, Oh It Hurts -Ragnarok Online - Monastery in Disguise -David Bautista - Intro

Last updated by the developer 10 Aug 2026, 03:35 UTC.

0
playing (measured 11 Aug 2026, 03:35 UTC)
61,633
lifetime visits
67%
liked (256 👍 / 127 👎)
3,686
favourites (59.8 per 1k visits)
29 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
100 R$
Jumpscare Table
75 R$
Boombox
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Raiging Tables! · welcome103,049 · 100.0% win
Get Noobed · other67,093 · 0.00% win
The Slaughter Continues · progression39,887 · 0.00% win
Baby Raiger · collection32,523 · 0.00% win
Gg Ez · other24,358 · 0.00% win
Meet the Owner! · welcome1,032 · 0.00% win
Error 404 · other821 · 0.00% win
Meet Cabled! · other639 · 0.00% win
The Illuminated · other437 · 0.00% win
LOLTABLE · collection81 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

656866.515 August 2026 — 68 % liked25 August 2026 — 68 % liked4 September 2026 — 68 % liked14 September 2026 — 65 % liked24 September 2026 — 65 % liked4 October 2026 — 66 % liked14 October 2026 — 67 % liked24 October 2026 — 67 % liked6715 August 202624 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 21:1767no change
14 Oct 2026, 21:1667+1
4 Oct 2026, 21:1666+1
24 Sept 2026, 21:1565no change
14 Sept 2026, 17:3265-3
4 Sept 2026, 17:3168no change
25 Aug 2026, 16:0368no change
15 Aug 2026, 15:5168first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.