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[UPD1] Chaos.io

[UPD1] Chaos.io

A Roblox experience owned by The Karya.

SimulatorENphysics destructionorb collectioncombat

Description (written by the developer; not a statement by this register)

DESTROY EVERYTHING: Use fireballs and swords to obliterate the map physics, and compete with players! EXTRACT THE ENERGY: Extract the orbs to gain energy. Destroy the environment. Survive the players. Rule the wreckage. The world is your playground!

Last updated by the developer 15 Mar 2026, 17:09 UTC.

0
playing (measured 10 Aug 2026, 22:48 UTC)
6,276
lifetime visits
67%
liked (10 👍 / 5 👎)
27
favourites (4.3 per 1k visits)
29 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Energy Absorber Catalyst
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Survived Tornado · progression950 · 0.00% win
The Giant Winner · progression91 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.