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[πŸ€‘] +1 Rich Every Second!

[πŸ€‘] +1 Rich Every Second!

A Roblox experience owned by Isocanity Studios.

SimulatorENincrementalleaderboardwealth

Description (written by the developer; not a statement by this register)

πŸ”₯ Invite Your Friends for a 20% Cash Boost! πŸ“‹ JOIN THE GROUP FOR EXCLUSIVE REWARDS πŸ‘ NEW UPDATE AT 1K LIKES 🌟 RELEASED 🌟 πŸ’Ύ Progress saves automatically βœ… πŸ’Έ Earn money every second β€” even faster as you grow richer! πŸš€ LIKE & FAVOURITE THE GAME AND JOIN THE GROUP FOR INSANE CASH REWARDS πŸš€ ⭐ If you enjoyed the game, please Like + Favorite! Huge thanks! πŸ’Ό Become richer every second, unlock upgrades, dominate the leaderboard, and flex your wealth! πŸ‘₯ GROUP: https://www.roblox.com/communities/5307136/Isocanity-Studios Tags: Rich, Money, Cash, Wealth, Simulator, Roblox Simulator, +1 Rich Every Second, Every Second You Get Richer, Tycoon,

Last updated by the developer 20 Feb 2026, 21:00 UTC.

0
playing (measured 11 Aug 2026, 10:23 UTC)
4,843
lifetime visits
100%
liked (16 πŸ‘ / 0 πŸ‘Ž)
311
favourites (64.2 per 1k visits)
29 January 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

GOAT
5,000 R$
x2 Wins [PERMANENT]
149 R$
x3 Treadmill
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! Β· welcome0 Β· 0.00% win
ZONE 1 Β· progression0 Β· 0.00% win
ZONE 2 Β· progression0 Β· 0.00% win
ZONE 3 Β· progression0 Β· 0.00% win
ZONE 4 Β· progression0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.