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Escape Tsunami For Gun! (Rework Banan Gun!)🥳

Escape Tsunami For Gun! (Rework Banan Gun!)🥳

A Roblox experience owned by Z7K_STUDIO.

TycoonENtsunami survivaloffline earningsgun tycoon

Escape Tsunami For Gun! (Rework Banan Gun!)🥳 is a tycoon experience created on 2026-01-29. The game has accumulated 1,158,842 lifetime visits and holds 1,642 favorites. Currently, four players are active. The title maintains a 69% like percentage. It features gameplay involving gun setups and wave survival mechanics within the tycoon genre.

Description (written by the developer; not a statement by this register)

Welcome to Escape Tsunami For Gun! Move fast and secure Gun across the map! 🏃 Survive powerful waves as they roll in! 🌊 Build your Gun setup over time and stay alive as long as possible! ⚡ Upgrade your plot to unlock more plots and place additional Gun! 🏗️ Your Gun earn cash OFFLINE! 💤 Like the game and join the group for FREE cash and a Gun!! 👍 tag [MODDED] Escape Tsunami For Brainrotz!! Escape Waves For Lucky Blocks Escape Tsunami for Stranger Things! Escape Tsunami For Dinosaurs! Robux Escape Tsunami For Mobs! Free car mm2 Adopt me blox fruit give gift tycoon wood store obby

Last updated by the developer 25 Jul 2026, 08:18 UTC.

4
playing (measured 10 Aug 2026, 15:31 UTC)
1,158,842
lifetime visits
68%
liked (546 👍 / 253 👎)
1,766
favourites (1.5 per 1k visits)
29 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:312first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ProPack
99 R$
VIP
99 R$
Gear1
49 R$
StarterPack
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

hi · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

686968.514 August 2026 — 69 % liked24 August 2026 — 69 % liked3 September 2026 — 69 % liked13 September 2026 — 68 % liked23 September 2026 — 68 % liked14 August 202623 September 2026
5 measurements spanning 40 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Sept 2026, 17:0568no change
13 Sept 2026, 16:3568-1
3 Sept 2026, 16:3269no change
24 Aug 2026, 14:2169no change
14 Aug 2026, 14:2069first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
11 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.