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Slap A Brainrot 👋

Slap A Brainrot 👋

A Roblox experience owned by Brainrot Games 67.

SimulatorENbrainrot memeclicker/idleslap mechanic

Slap A Brainrot 👋 is a simulator experience created on 2026-01-29. The game has recorded 2,314,368 lifetime visits and 119,991 favorites. It currently has 0 players online. The title holds an 87% like percentage. It is available on mobile, console, and PC platforms.

Description (written by the developer; not a statement by this register)

💸 BRAINROTS EARN MONEY WHILE YOU'RE OFFLINE! 🤑 👋 SLAP BRAINROTS INTO YOUR BASE! ✨ UPGRADE YOUR POWER TO SLAP RARER BRAINROTS! 💥 UPGRADE YOUR SLAP TOOL, POWER, SPEED, AND BASE TO DOMINATE! 🏆 COMPETE WITH OTHER PLAYERS AND SLAP YOUR WAY TO THE TOP! 🎮 AVAILABLE ON MOBILE, CONSOLE, & PC! 🔥 LIKE GAME & JOIN GROUP FOR EXCLUSIVE PERKS!

Last updated by the developer 27 Feb 2026, 21:26 UTC.

0
playing (measured 10 Aug 2026, 14:01 UTC)
2,314,368
lifetime visits
87%
liked (6,368 👍 / 920 👎)
120,018
favourites (51.9 per 1k visits)
29 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Angelic Slap Tool
1,499 R$
Lava Slap Tool
499 R$
Ultra Power Boost
299 R$
VIP
149 R$
Power Boost
99 R$
Auto Collect Money
99 R$
Starter Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Slap a Brainrot 2 · other1,371,450 · 100.0% win
P · other1,370,994 · 100.0% win
A · other1,370,755 · 100.0% win
L · other1,370,470 · 100.0% win
S · other1,370,310 · 100.0% win
Slap a Brainrot 1 · other1,370,080 · 100.0% win
Player · welcome892,045 · 100.0% win
Goal · progression719,779 · 100.0% win
Slapper · other595,301 · 100.0% win
Collector · collection553,445 · 100.0% win
OP · other545,168 · 100.0% win
Deuce · other472,426 · 100.0% win
Upgrader · other444,307 · 100.0% win
Zoom · other397,155 · 100.0% win
Slapper 2 · other385,176 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 87 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:0787no change
24 Aug 2026, 08:1587no change
14 Aug 2026, 08:0887first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.