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(game) are you lonely?

(game) are you lonely?

A Roblox experience owned by Tester geme.

Social & hangoutENsocialrelaxingfriends

Description (written by the developer; not a statement by this register)

This is a game. Are you lonely? When you are lonely, you should play it. It means that your friends. ☀️this game relax look the Sun relax 😊 invite your friend for fuuny 🤗your friend fuun

Last updated by the developer 16 Jul 2026, 12:21 UTC.

2
playing (measured 11 Aug 2026, 01:38 UTC)
160,185
lifetime visits
74%
liked (174 👍 / 61 👎)
1,196
favourites (7.5 per 1k visits)
29 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:383first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

TYMS
4,000 R$
TYMS
2,000 R$
TYMS
1,000 R$
AHH
500 R$
TYMS
200 R$
WOW TYMS
100 R$
Lonely 4
50 R$
TYMS
20 R$
TYMS
15 R$
TYMS
10 R$
Lonely 3
10 R$
Lonely 2
5 R$
TYMS
5 R$
Lonely :C
2 R$
TYMS
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome104,906 · 100.0% win
10 minute · progression10,650 · 0.00% win
15 minute · other5,761 · 0.00% win
Never Alone · social3,649 · 6.5% win
30 minute · progression1,511 · 0.00% win
1 hours · other296 · 0.00% win
Meet owner · other157 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

68747115 August 2026 — 68 % liked25 August 2026 — 69 % liked4 September 2026 — 69 % liked14 September 2026 — 69 % liked24 September 2026 — 70 % liked4 October 2026 — 71 % liked14 October 2026 — 73 % liked24 October 2026 — 74 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 11:0874+1
14 Oct 2026, 11:0773+2
4 Oct 2026, 11:0671+1
24 Sept 2026, 11:0570+1
14 Sept 2026, 08:3169no change
4 Sept 2026, 08:2269no change
25 Aug 2026, 06:5269+1
15 Aug 2026, 06:5168first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.