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Upgrade Tree: Elemental

Upgrade Tree: Elemental

A Roblox experience owned by worst production.

SimulatorENincrementalupgrade treeelements

Upgrade Tree: Elemental is a simulator experience created on 2026-01-29. It currently has 55 players online and 2,999,096 lifetime visits. The game holds 13,393 favorites and an 84% like percentage. It features 201 upgrades, 6 reset layers, and 13 currencies within its incremental gameplay structure.

Description (written by the developer; not a statement by this register)

⚠️ This game is centered around the incremental genre. ⚠️ ⚠️ Please report bugs in the community server. ⚠️ Upgrade Tree: Elemental is an incremental with a unique take on the upgrade tree genre, where you choose your progression route. The game currently has 201 upgrades, 6 reset layers, 13 currencies and much more. Giving feedback is greatly appreciated. Join our community server for leaks, updates and more! Search Tags: upgrade tree, elements, elemental, elemental tree, incremental, inc, elemental incremental, elements tree, elements incremental, upgrade tree game, upgrade tree incremental, incremental tree, upgradex, upgrade incremental, incremental upgrades, upgrade, tree

Last updated by the developer 17 Jul 2026, 01:15 UTC.

55
playing (measured 11 Aug 2026, 00:15 UTC)
2,999,096
lifetime visits
84%
liked (3,802 👍 / 712 👎)
13,592
favourites (4.5 per 1k visits)
29 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:1581first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Studs · other580,014 · 63.4% win
Natural Progression · progression294,161 · 31.8% win
Fiery Flames · other258,018 · 27.6% win
Watering Down · other249,205 · 25.5% win
Windy Progression · progression247,975 · 30.9% win
Welding Elements · other84,339 · 11.0% win
Earthly Earnings · other41,457 · 4.1% win
Electric Elements · collection40,905 · 4.1% win
Spreading Spores · other35,874 · 3.3% win
Cold Ice · other35,212 · 2.6% win
Metal Mastery · other33,375 · 2.5% win
Forged Obsidian · other32,343 · 2.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:0184no change
14 Aug 2026, 06:0084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.