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SEGARA

SEGARA

A Roblox experience owned by SFX Society.

TycoonIDfarmingtropicalsimulation

Description (written by the developer; not a statement by this register)

🌱 SEGARA 🌊 Tanam. Panen. Sejahtera. Selamat datang di SEGARA, dunia pertanian tropis yang penuh petualangan! Bangun kebun impianmu dari lahan kecil hingga menjadi kerajaan pertanian yang megah. ✨ Fitur Utama 🌾 Tanam berbagai jenis tanaman unik 🥕 Panen dan jual hasil kebunmu 🏡 Bangun dan kustomisasi area pertanian 💰 Upgrade alat dan perluas lahan 🎁 Temukan item langka dan hadiah spesial 👥 Bermain bersama teman dan kunjungi kebun mereka 🌊 Jelajahi pulau indah di dunia Segara 📈 Semakin rajin bertani, semakin kaya hasil yang kamu dapatkan! 🔥 Update rutin dengan tanaman baru, event musiman, dan fitur menarik lainnya. 👍 Jangan lupa Like, Favorite, dan Follow game ini untuk mendapatkan update terbaru! Bangun Surgamu, Dari Kebunmu! 🌱✨

Last updated by the developer 22 Jun 2026, 15:03 UTC.

0
playing (measured 31 Aug 2026, 19:45 UTC)
14,071
lifetime visits
87%
liked (26 👍 / 4 👎)
20
favourites (1.4 per 1k visits)
29 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 19:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Harvest
200 R$
Boombox
200 R$
VIP
199 R$
Rain Lover
100 R$
Extra Slots
100 R$
Fast Grow
50 R$
2x Exp
25 R$
2x Panen
25 R$
2x Jual
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

VIP · other26 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.