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Wall of Nostalgia

Wall of Nostalgia

A Roblox experience owned by Paredão Da Saudade.

Social & hangoutPTmusicsocialrelaxation

Wall of Nostalgia is a social-hangout experience created on 2026-01-29. It currently has 65 players. The game has 1,250,960 lifetime visits, 83,005 favorites, and an 89% like percentage.

Description (written by the developer; not a statement by this register)

🎶 Paredão da Saudade 🎉 is the perfect place to relax, enjoy, and have fun. Listen to incredible music, explore the map, and enjoy every corner. 💃🕺 ⚠️ We have simple rules to maintain order on the server. 💖 Here the fun never ends!

Last updated by the developer 9 Aug 2026, 01:27 UTC.

65
playing (measured 10 Aug 2026, 14:52 UTC)
1,250,960
lifetime visits
89%
liked (978 👍 / 127 👎)
86,297
favourites (69.0 per 1k visits)
29 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:5251first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium
1,000 R$
2x Pontos
325 R$
Asa
300 R$
Personalização de Tema
125 R$
Vanguarda
120 R$
Espada Vermelha
120 R$
King's Sword
120 R$
Akemi
120 R$
Espada de Codigos
120 R$
Katana Dark Red
120 R$
Voidreign
120 R$
Celestial Fang
120 R$
Shadow Sword
120 R$
Blue Aura
100 R$
Anon Aura
100 R$
Charging Aura
100 R$
Flame Aura
100 R$
Fire Aura
100 R$
Pink Aura
100 R$
Galaxy Purple
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Paredão da Saudade! · welcome369,719 · 52.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:5389no change
24 Aug 2026, 14:0189no change
14 Aug 2026, 14:0089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.